Disney’s upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you’ll ever see. Every aspect of the film’s production represents a virtual collision of worlds. The story, something co-director Don Hall calls “one of the more obscure titles in the Marvel universe,” has been completely re-imagined for parent company Disney. Then, there’s the city of San Fransokyo it’s set in — an obvious marriage of two of the most tech-centric cities in the world. And, of course, there’s the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It’s undoubtedly a herculean effort from Walt Disney Animation Studios, and one that’s likely to go unnoticed by audiences. Continue reading…
These examples of experimental design are all pushing the boundaries of technology. Take a glimpse into the future of design…
It’s fair to say that designers are fascinated by technology. But it isn’t the tech itself that’s of interest – it’s what can be achieved via experimental design.
Whether for commercial purposes or personal projects, here we look at some fantastic examples of how designers have pushed technologies and platforms into new, and often unexpected directions – all creating amazing work in the process.
“Water Light Graffiti” is a wall of water-activated LEDs (video). Anyone can create LED graffiti on the wall by “painting” it with water using their hands, a paintbrush, water gun, or atomizer. The ingenious interactive installation was created byAntonin Fourneau at Digitalarti Artlab in Paris. Continue reading…
I learned some of this at MARC (at UCLA) and found it fascinating.
Neuroplasticity is visited in this video. I often post about neuroplasticity and how that concept allows us to understand that we can heal and change our health and wellbeing by changing our brains.
Neuroscientist Sara Lazar’s amazing brain scans show meditation can actually change the size of key regions of our brain, improving our memory and making us more empathetic, compassionate, and resilient under stress.
Found on beyondmeds.com
(The actual artwork is shown at 01:12 in the video, if you’d like to skip to it.)
vellum | d / sk 2009
slices of a virtual sculpture, dimension 100 x 125 x 80 meters
video artist, sound design: robert seidel
comission: art center nabi, seoul
In a time of complete virtualisation of knowledge, science and monetary flows the virtual sculpture “vellum” transfers the memory of one specific urban rhythm to another locality. The multiple LED screens of the COMO at SKT Tower (Seoul, South Korea) provide several thinly sliced views into this gigantic translucent formation, revealing time and space within the otherwise invisible as well as impossible structure.
The perceived interpenetration of skeletal architecture and unrolled landscapes reveal textures of the man-made restructuring of nature. Their different granular perspectives create a fibrous volume of possibilities fusing past, present and future. In their flatness the visible sculptural slices are reminiscent to our accelerated life, shifting into technology and transcending the physical body. The perceived transformation is based on the sculpture wandering through the building seen from a fixed point of view. In vellum motion is form and form is motion…
The seismic refraction of the cities Jena (Germany), the hometown of the artist and Seoul, the first appearance of “vellum” will create a multi-dimensional alloy that will migrate after the exhibition at Art Center Nabi to other places. All future exhibitions will continuously accumulate into a memorization foam of different cities, a quasi-crystalline representation of our flattened world which is accompanied by a mosaic of field recordings of the artist capturing the genius loci.
Premiered at Robert Seidel’s Solo Exhibition 02/20/2009 – 03/31/2009
COMO / Nabi Art Center (Seoul, South Korea)
Organized by Art Center Nabi and SK Telecom
Supported by Goethe-Institute Seoul
Sponsored by W Seoul-Walkerhill
Let’s call this “evening mood-setting”…
I watch a lot of films/time-lapse/animations about nature and have to say that after a while everything starts appearing semi-identitical to one another. Louie Schwartzberg‘s work, though, astounds me and reawakens my wonder at the moments he captures on film. Take a peek at his work and his TED talk below:
by Maria Popova
We’ve already marveled at the macro beauty of pollen, nature’s love-making mechanism. From Louie Schwartzberg’s film Wings of Life — an homage to “the love story that feeds the Earth,” inspired by the worrisome vanishing of the honeybees, nature’s irreplaceable Cupids — comes this stunning montage of high-speed images, revealing the intricate beauty of pollination:
Schwartzberg contextualizes the footage in his talk from TED 2011:
For a related moment of humility, treat yourself to Schwartzberg’s moving and rewarding TEDxSF talk on gratitude — it gets truly extraordinary at around 3:55:
You think this is just another day in your life. It’s not just another day — it’s the one day that is given to you, today. It’s given to you, it’s a gift. It’s the only gift that you have right now, and the only appropriate response is gratefulness. If you do nothing else but to cultivate that response to the great gift that this unique day is, if you learn to respond as if it were the first day in your life, and the very last day, then you would have spent this day very well.”
I enjoy seeing how children play with technology -there’s such freedom and joy within the interactions that many older individuals don’t share because they weren’t immersed in it, themselves, as a child. (Seeing this posted online also interested me because I have friends in early childhood development, puppetry and in interactive installments, so the merging of the three tickles my fancy.) Enjoy!
Originally posted by Kyana Gordon on January 10, 2012 on http://www.psfk.com/2012/01/kinect-kid-puppeteers.html
Kids are probably your best bet for testing the 2.0 version of your interactive puppetry project. Such is the case with Puppet Parade, an interactive experience designed by Design I/O. Modeled after their Kinect Shadow Puppet that PSFK wrote about previously, and made using two Microsoft Xbox Kinects (with openFrameworks and the ofxKinect addon) to skeleton track arm movements, the smart tech is able to determine where the shoulder, elbow, and wrist are when controlling the puppet.
Premiering last year at Amsterdam’s, Cinekid Festival, Puppet Parade lets children be themselves, by having them flail their arms around, as colorful, digital puppets are projected onto a wall. Taking the interactive aspect one step further, kids can actually step into the virtual environment and interact with these larger-than-life creatures directly, by patting their heads or making food for them to eat. According to the designers, the dual interactive set-up,
allows children to perform alongside the puppets, blurring the line between the ‘audience’ and the puppeteers and creating an endlessly playful dialogue between the children in the space and the children puppeteering the creatures.
Be wowed by the two installation videos below, the second providing a non-edited version of Puppet Parade so you can hear the sound and see how the hand translates to the creatures movements.
Unedited Version (below):
I know this footage is from 2006, but it’s still amazing to see.