Today at SIGGRAPH 2014, Laika is presenting a session about the making of their upcoming stop motion feature The Boxtrolls and among the presenters is Brian McLean, the studio’s Director of Rapid Prototyping. During a recent trip to Laika’s Portland, Oregon-based studio to visit the set of Boxtrolls, Cartoon Brew chatted extensively with McLean (pictured below) about the revolutionary introduction of the 3D printer into the stop motion production pipeline. Continue reading…
I had the great honor of meeting Mr. Pojar while studying in the Czech Republic last summer. The mechanics of his puppets are stunning and ingenious and his animations heartfelt. I thought that Cartoon Brew had a nice compilation of his work (shown below), so please take a moment and enjoy.
One of the giants of 20th century animation, Czech animator and director Břetislav Pojar, died last Friday evening [link to story in Czech newspaper]. He was 89. After studying architecture in college, Pojar started his animation career in the early-1940s. He was among the first group of artists to work at the state-run Studio Bratri v triku in Prague. There, he met Jiří Trnka, and in the mid-1940s, he left with Trnka to start a new animation studio. Pojar became Trnka’s key animator on numerous puppet shorts in the late-1940s and early-1950s, including Story of the Bass Cello, The Emperor’s Nightingale, and Old Czech Legends. Even after Pojar became a director, he continued to animate on Trnka’s later films like A Midsummer Night’s Dream. Continue reading…
I enjoy seeing how children play with technology -there’s such freedom and joy within the interactions that many older individuals don’t share because they weren’t immersed in it, themselves, as a child. (Seeing this posted online also interested me because I have friends in early childhood development, puppetry and in interactive installments, so the merging of the three tickles my fancy.) Enjoy!
Originally posted by Kyana Gordon on January 10, 2012 on http://www.psfk.com/2012/01/kinect-kid-puppeteers.html
Kids are probably your best bet for testing the 2.0 version of your interactive puppetry project. Such is the case with Puppet Parade, an interactive experience designed by Design I/O. Modeled after their Kinect Shadow Puppet that PSFK wrote about previously, and made using two Microsoft Xbox Kinects (with openFrameworks and the ofxKinect addon) to skeleton track arm movements, the smart tech is able to determine where the shoulder, elbow, and wrist are when controlling the puppet.
Premiering last year at Amsterdam’s, Cinekid Festival, Puppet Parade lets children be themselves, by having them flail their arms around, as colorful, digital puppets are projected onto a wall. Taking the interactive aspect one step further, kids can actually step into the virtual environment and interact with these larger-than-life creatures directly, by patting their heads or making food for them to eat. According to the designers, the dual interactive set-up,
allows children to perform alongside the puppets, blurring the line between the ‘audience’ and the puppeteers and creating an endlessly playful dialogue between the children in the space and the children puppeteering the creatures.
Be wowed by the two installation videos below, the second providing a non-edited version of Puppet Parade so you can hear the sound and see how the hand translates to the creatures movements.
Puppet Parade – Interactive Kinect Puppets from Design I/O on Vimeo.
Unedited Version (below):
via PSFK: http://www.psfk.com/2012/01/kinect-kid-puppeteers.html#ixzz1j86FoGiM