This is one of those things where I think being able to “play” with it would make all the difference. It is pretty to watch in motion, though, and makes me wonder what other works of art would be interesting to interact with.
By Kyana Gordon @ psfk.com
Using openFrameworks, Greek digital artist and electrical engineer, Petros Vrellis, created an interactive version of Vincent van Gogh’s post-impressionist painting, ‘Starry Night’. Swirling patterns of color are set into motion, as a touch-sensitive interface alters the image, animating the night sky by sending the flow of the wind into a different direction. With a MIDI interface, a soft ambient tone accompanies the fluid movements. Watch mesmerized as a classic work of art is transformed into a playful piece of digital art, yet returns to its original glory when left untouched.
This is one of those things that really excites me and really scares me at the same time. “How awesome!” becomes “You know what the kids are going to try writing on the window for other drivers to see…” to “What’s wrong with having kids pay attention to the actual scenery -or even “Let the kids be bored for heavens sake!” (I know the answer that some will tell me to that last statement is, “well, you obviously don’t have kids yet…”; but I learned a lot about my environment through long boring car rides – usually to look at crops – and now I absolutely love driving for hours on end, so things even out.) Let me know your thoughts on this, if you will, because I find it interesting.
Long car rides, typically of the road trip variety can often be exhausting in their monotony and isolation. We don’t often think of car rides as anything more than a means of reaching a destination. We become disassociated with the other people, cars and environments that are inevitably surrounding us.
GM’s new Windows of Opportunity project was begun to explore innovative ways to use interactive technologies to create a more interesting driving experience. The project, which was inspired by psychological studies that show passengers typically feel disconnected from their environments, uses smart glass to generate augmented reality digital layers over passing landscapes.
The company commissioned students from Bezalel Academy of Art and Design in Israel to explore unique ways to use the smart glass technology. They were given full creative control to develop different applications regardless of whether they would be produced. The apps are primarily games but help to cultivate a stronger relationship between their users and their environments.
Otto, for example, is capable of responding in real time to car performance, landscapes and weather. Real time interactivity with constantly changing environments then leads to a completely different and unexpected experiences during each trip. What’s more, it is as educational as it is engaging. Car trips become more about the actual trip itself as opposed to a simple journey from point A to point B.
The smart glass operates as a window into the real world giving us a fuller awareness of our surroundings. It is a means of exploiting technologies, that typically might be seen as disassociating us from the real world, to nurture a closer relationship with it.
Similarly, another app, Pond uses the smart glass to generate a veritable social network by connecting passengers of different cars to each other. People can share messages and music with each other between cars. It suggests a means of connecting with people who hitherto were in close proximity to each other yet were completely isolated from one another.
Driving in general has always has had the odd effect of surrounding us with people (on highways or high volume roads) or with various environments yet completely isolating us from them. Smart glass takes advantage of this isolation to connect us directly with those people and places that cars already bring us to.
I enjoy seeing how children play with technology -there’s such freedom and joy within the interactions that many older individuals don’t share because they weren’t immersed in it, themselves, as a child. (Seeing this posted online also interested me because I have friends in early childhood development, puppetry and in interactive installments, so the merging of the three tickles my fancy.) Enjoy!
Originally posted by Kyana Gordon on January 10, 2012 on http://www.psfk.com/2012/01/kinect-kid-puppeteers.html
Kids are probably your best bet for testing the 2.0 version of your interactive puppetry project. Such is the case with Puppet Parade, an interactive experience designed by Design I/O. Modeled after their Kinect Shadow Puppet that PSFK wrote about previously, and made using two Microsoft Xbox Kinects (with openFrameworks and the ofxKinect addon) to skeleton track arm movements, the smart tech is able to determine where the shoulder, elbow, and wrist are when controlling the puppet.
Premiering last year at Amsterdam’s, Cinekid Festival, Puppet Parade lets children be themselves, by having them flail their arms around, as colorful, digital puppets are projected onto a wall. Taking the interactive aspect one step further, kids can actually step into the virtual environment and interact with these larger-than-life creatures directly, by patting their heads or making food for them to eat. According to the designers, the dual interactive set-up,
allows children to perform alongside the puppets, blurring the line between the ‘audience’ and the puppeteers and creating an endlessly playful dialogue between the children in the space and the children puppeteering the creatures.
Be wowed by the two installation videos below, the second providing a non-edited version of Puppet Parade so you can hear the sound and see how the hand translates to the creatures movements.
Puppet Parade – Interactive Kinect Puppets from Design I/O on Vimeo.
Unedited Version (below):
via PSFK: http://www.psfk.com/2012/01/kinect-kid-puppeteers.html#ixzz1j86FoGiM