Incredible wire mesh portraits by Seung Mo Park. The artist projects an image onto layers of wire mesh and slowly cuts away pieces to reveal the positive image. Watch the videos below! Continue reading…
Origami is the art of folding paper, so what’s it called when one creates a digital representation of the meticulous paper art? Whatever it is, artist Jeremy Kool has mastered it in his series entitled The Paper Fox. Kool brilliantly displays paper sculptures of all types of wildlife. The Australia-based graphic designer’s digital illustrations range from an imposing stag to a modest firefly, each made with remarkable believability with realistic creases and textures.
Using rare and fine paper from around the world, Julie Wilkinson and Joyanne Horscroft of The Makerie create incredibly intricate 3D paper sculptures, the likes we’ve never seen. The London-based creatives say that they’re inspired by “forgotten worlds, rare prints and the beauty of details” which becomes abundantly clear once you look through their portfolio.
In particular, their bird sculptures are like nothing we’ve ever seen. Whether it’s a life-size reproductions of an owl from antique world atlases or a gorgeous peacock with beautifully layered feathers, we can only sit back and awe and appreciate the time, patience and passion it must have took to create each stunning piece.
See more @ The Makerie Studio website
Found on MyModernMET
I thought these were interesting sculptures…coral-like -with a woody texture, and then was impressed when I found that they were made of paper! (Now we know what to try when we’re bored at home and have a bunch of junk mail lying around…)
I’m genuinely enjoying these assorted organic paper sculptures by Swiss artist Valérie Buess who lives and works in Germany. For the better part of 20 years she’s been working with various forms of paper in both two and three dimensional artworks. See much more on her website. (thnx, meret!)
Discovered @ ThisIsColossal.com
A tad bit headache inducing, but really fun at the same time…
Wonder how folks were entertaining themselves before the dawn of the animated GIF? In 1861, it was with stereograms, a pair of still photographs of an identical subject, shot from slightly different angles to mimic the vantage point of the left and right eye. Viewed through a stereoscope, the final image appeared in 3D. A discovery made by NYPL patron, Joshua Heineman unearthed that these stereographs could be converted into a modern, digital form of entertainment à la the GIF.
Four years ago, during his final year in college, Heineman uncovered the 19th century GIF. He explains:
One evening in my final year of college, I was downloading digital snapshots to my laptop when I got a fleeting sense of 3D as the preview screen flicked quickly between two similar shots. I located the individual photos and flipped back and forth between them continually. The parallax effect of minor changes between the two perspectives created a sustained sense of dimension that approximated the effect of stereo viewing. When I realized how the effect was working, I set about discovering if I could capture the same illusion by layering both sides of an old stereograph in Photoshop and displaying the result as an animated gif. The result was more jarring and more shallow than through a stereoscope but no less magic.
The resulting images culminated in the Reaching For The Out Of Reach art project for Heineman’s blog. The NYPL Labs embraced the idea, and partnered with Heineman to create the Stereogranimator, an interface that allows you to make your own GIFS and 3D anaglyphs from the Library’s collection of 40,000 digitized stereographs. The appeal of the project is its ability to meld the past and present in a contemporary way, by retaining the original spirit of the stereogram–because after all that format was as revolutionary for the still image as GIFs are today.
Please visit Stereogranimator to see more.
A little news regarding 3D:
Pupils remember more and behave better when 3D images are used in lessons, research suggests.They are quicker to learn and absorb new concepts, and display higher levels of concentration.Professor Anne Bamford, of the University of the Arts, London, studied the effectiveness of 3D content in 15 schools across seven countries including the UK.
An added dimension: researchers found that students were able to focus more and retained more information during classes taught in 3D
The project, to be unveiled at the BETT education technology show in London’s Olympia next week, focused on 740 pupils aged ten and 11.In each school, one class studied science in the usual way. Another did the same lesson using 3D resources. The pupils were tested before and after the experiment. Pupils in 3D classes could remember more than the 2D classes after four weeks, improving test scores by an average 17 per cent compared with eight per cent for 2D lessons.They gave more ‘elaborate’ answers to open-ended tasks and were more likely to ‘think’ in 3D, using hand gestures and ‘mime’ to ‘successfully answer the test questions’.Writing in The 3D in Education White Paper, Professor Bamford said: ‘The marked improvement in test scores was also supported by qualitative data that showed that 100 per cent of teachers agreed or strongly agreed that 3D animations in the classroom made the children understand things better and 100 per cent of teachers agreed or strongly agreed that the pupils discovered new things in 3D learning that they did not know before.
The ‘wow’ factor: Unlike conventional classes, where students can become bored, lessons in 3D held their attention for longer periods
‘The teachers commented that the pupils in the 3D groups had deeper understanding, increased attention span, more motivation and higher engagement.’One teacher in the study said: ‘In class with 3D you have the “wow” effect. This helps with behaviour. The pupils are too interested to be disruptive. They get involved and forget to be naughty.’Another said: ‘The class certainly pays more attention in 3D. They are more focused. That is important in this class – eight out of the 26 pupils in this class have attention problems, so I am thrilled with the impact of 3D. They sit up and are really alert.’Children are used to 3D with the rise of computer games that use the technology – 90 per cent of those in the study had seen a 3D film. The study also found that teachers could use the 3D animations without specific training.Schools would need 3D-enabled projectors, laptops with good graphic capabilities, 3D software and glasses for children to introduce animations into classrooms.But Danny Nicholson, of the Association of Science Education, said the technology would be impractical to use in schools and could be too expensive.He said: ‘While I think the idea of 3D technology is very interesting- and I’m speaking as a very keen fan of interactive whiteboards and projectors as a technology in the classroom – I worry that 3D is a bit of an expensive gimmick.’There are a few cases where a true 3D image might help, but a lot of the time good 2D models which can be moved and rotated would be just as effective.’In Colorado, United States, one school district is already in the process of having 1,000 3D projectors installed in classrooms.And the University of California, which carries out scientific research into the Lake Tahoe Basin, has used 3D presentations with Grade six pupils.Research at its visitor centre reported that its 3D lab, which allows students to watch animations about earthquakes and geological formations, was effective in engaging pupils.Those who watched the 3D presentations were more engaged and reported a general increase in their interest in science compared with students who watched the 2D version.