Posts from the ‘design’ category

Disney rendered its new animated film on a 55,000-core supercomputer

Disney’s upcoming animated film Big Hero 6, about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you’ll ever see. Every aspect of the film’s production represents a virtual collision of worlds. The story, something co-director Don Hall calls “one of the more obscure titles in the Marvel universe,” has been completely re-imagined for parent company Disney. Then, there’s the city of San Fransokyo it’s set in — an obvious marriage of two of the most tech-centric cities in the world. And, of course, there’s the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It’s undoubtedly a herculean effort from Walt Disney Animation Studios, and one that’s likely to go unnoticed by audiences. Continue reading…

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5 Things UX And UI Designers Could Learn From Wes Anderson

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Director Wes Anderson has always been distinguished for his visual artistry, detail-rich sets, and storybook-like imagery. From the whimsical, campy feel of Moonrise Kingdom to the carefully crafted sets and miniatures in The Grand Budapest Hotel, Anderson’s movies are visual masterpieces.

The design-conscious filmmaker has some practices in common with successful mobile user interface (UI) and user experience (UX) designers. Professional designers can learn to improve their apps by studying the director’s techniques and implementing such practices within their creative processes. Here are five key tips:

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How Laika Pushed 3D Printing to New Heights with ‘The Boxtrolls’

Via Cartoon Brew

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Today at SIGGRAPH 2014, Laika is presenting a session about the making of their upcoming stop motion feature The Boxtrolls and among the presenters is Brian McLean, the studio’s Director of Rapid Prototyping. During a recent trip to Laika’s Portland, Oregon-based studio to visit the set of Boxtrolls, Cartoon Brew chatted extensively with McLean (pictured below) about the revolutionary introduction of the 3D printer into the stop motion production pipeline. Continue reading…

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REVIEW: “The 16th Animation Show of Shows”

My favorite in the “The 16th Animation Show of Shows” was “We Can’t Live Without Cosmos” directed by Konstantin Bronzit of Russia. Has anyone else had a chance to see any of these?

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Article by Fred Patten via IndieWire.com

Every year Ron Diamond, the founder of Hollywood’s Acme Filmworks animation studio (specializing in animated television commercials), puts together an Animation Show of Shows, consisting of his pick of about a hundred minutes’ worth – a dozen or so — of the best animated short films of the year, from those shown around the world at international film festivals, for presentation at over forty major animation studios and schools in California, Oregon, and Washington (Disney, DreamWorks, Pixar, Sony Pictures, Illumination, ILM, UCLA Animation Workshop, San Jose State University, ASIFA chapters in Hollywood, Portland, Seattle, etc.), several East Coast states, and selected locations around the world. The winner of the following year’s Academy Award for Best Animated Short Film has often been included on an Animation Show of Shows program. Continue reading…

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We’re losing all our Strong Female Characters to Trinity Syndrome

“…the Strong Female Character With Nothing To Do—is becoming more and more common.” Interesting read.

DreamWorks’ How To Train Your Dragon 2 considerably expands the world introduced in the first film, and that expansion includes a significant new presence: Valka, the long-lost mother of dragon-riding protagonist Hiccup, voiced by Cate Blanchett. The film devotes much of its sweet, sensitive middle act to introducing her, and building her up into a complicated, nuanced character. She’s mysterious and formidable, capable of taking Hiccup and his dragon partner Toothless out of the sky with casual ease. She’s knowledgable: Two decades of studying dragons means she knows Toothless’ anatomy better than he does. She’s wise. She’s principled. She’s joyous. She’s divided. She’s damaged. She’s vulnerable. She’s something female characters so often aren’t in action/adventure films with male protagonists: She’s interesting.

Too bad the story gives her absolutely nothing to do.

Continue reading…

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Examples of Experimental Design

After getting my MFA in Experimental Animation, I’ve had a lot of explaining to do. This post, via CreativeBloq, helps shed a little light on the whole “experimental” factor.

These examples of experimental design are all pushing the boundaries of technology. Take a glimpse into the future of design…

It’s fair to say that designers are fascinated by technology. But it isn’t the tech itself that’s of interest – it’s what can be achieved via experimental design.

Whether for commercial purposes or personal projects, here we look at some fantastic examples of how designers have pushed technologies and platforms into new, and often unexpected directions – all creating amazing work in the process.

01. Digital Fireworks

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Science, Storytelling, and “Gut Churn”: Jad Abumrad on the Secrets of Creative Success

On diving head-first into the unknown.

Since 2004, Radiolab has been sparking a singular kind of magic at the intersection of science and storytelling, redefining not only public radio but also the “role of scientific culture in modern society,” to borrow Richard Feynman’s words.

In this fantastic talk from The 99% ConferenceRadiolab mastermind and MacArthur genius Jad Abumrad takes us behind the scenes to explore the tribulations and triumphs of building a novel paradigm from the ground up. Continue reading…

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